Kevin Chong
Environment / Virtual Production Artist
"Digital Dreamweaver: Crafting Immersive Realms"
Wang Sa Ye Feng Project (WSYF)
https://www.zaobao.com.sg/entertainment/story20240327-3223843?fbclid=PAAaboZVL3ZbBSzhQ4XP32hKLGO4fuorP7EF4eINoAUMUKp2zjW9p4GJn-usaemASRJZuQyvXHOfHjFroEwGa0jFxqvhd0JcaNLZVvGcAHEcfOZ7lLQqexPEPryuHyb9w
This was a company project created with Hologrix. Project Wang Sa Ye Feng (WSYF), is a created to resurrect beloved comedians from the past through the innovative use of Motion Capture Technology. By using this cutting-edge technology, we aim to create an immersive and lifelike experience for audiences, allowing them to reconnect with these iconic personalities in a whole new way. More than just entertainment, Project WSYF serves as a heartfelt tribute to these comedic legends, widely regarded as among Singapore's earliest and most cherished media celebrities. Through this project, we honor their enduring legacy and celebrate their invaluable contributions to the culture of Singapore.
Assets
Assistant CGI Modeller (WSYF)
• Contributed to the creation of detailed CGI models for a range of products, including spectacles, clothing items, and mic stands.
• Collaborated closely with the design team to ensure accuracy and adherence to project specifications.
• Demonstrated proficiency in CGI modelling techniques to enhance the visual appeal of various elements within the project.
Mocap Technician & Operator
Technician & Operator (WSYF)
• Played a key role in the setup, calibration, and operation of the Rokoko Mo Cap suite.
• Conducted rigorous testing of equipment to ensure optimal performance and signal quality during Mo Cap recording sessions.3D Animator (WSYF)
• Realistic facial animation of the 2 characters Wang Sa and Ye Feng
Biohunt
This Personal project was more of an experimentation to test and see the capabilities of unreal engines real-time recording, testing how far I can push the boundaries of realism with The Skill sets I have learnt From 3D-Modeling, Texturing and Lighting. Strengthening my understanding of the entire pipeline of environment creation. Tasked to use Characters created in auto-desk character creator.
Real-Time in game screen shots in unreal engine of the environment.
Assets
Assets Created for the environment. Created in Maya. textured in substance painter.
Modeling & Uv Texturing of various assets.
Miniature Mayhem
Trailer of Miniature Mayhem (Created by Kevin Chong (Me), Shi Ya, Jia hui, Darius, Ari) for our FYP (Final Year Project) in this project I was tasked with the entire creation of the environment (PRops, Materials/Textures, Lighting, engine Implementation) done in a span of 6 weeks.
Gastronomy
gASTRONOMY WAS A SHORT FILM PROJECT, CREATED BY ME, gUAN yU, yI xUAN, vICTORIA AND kERRIN TO FURTHER EXPLORE THE  USES OF unreal ENGINE 5. in THIS PROJECT, i WAS TEAM LEADER WHERE i WAS IN CHARGE OF THE SHORT FILMS ART DIRECTION, shots, Editing AND MO-CAP ANIMATIONS.
TOOls
Environment Creation Showcase using Unreal Engine 5.2 latest Procedural Generation tool (PCG), I Created a blueprint To quickly build up the scenes for the short Film scattering the assets we created and pathways.
Abaddon
Abaddon was created during a Studio Project where we were tasked to create a game concept trailer within a time span of 2 Weeks. It was created with a group of 4 people (Me, Joel, Jia Hui, Yi Xuan).
Texturing of Assets
Alien Creature
Creation of Alien Creature from modeling, Texturing, rigging and animation.
Abnormal growth
ersonal Blender Project to experiment and Find out more about the various Modeling Techniques and Rendering Methods, As companies has started to use Blender instead of MAYA, due to it non-destructive modeling method and no costs of usage.
Personal Blender Project to experiment and Find out more about the various Modeling Techniques and Rendering Methods, As companies has started to use Blender instead of MAYA, due to it non-destructive modeling method and no costs of usage.
Drylands
Personal Blender Project to experiment and Find out more about the various Modeling Techniques and Rendering Methods, As companies has started to use Blender instead of MAYA, due to it non-destructive modeling method and no costs of usage.
Hadesmaw
Asteri
Singapore
Taiwan
Bali
Contact
Digital Dreamweaver: Crafting Immersive Realms